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12 principles of animation + Keywords

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Updated: Jan 1, 2021

  1. Squash and stretch - The idea to give an object more depth when it has a force, momentum and impact.

  2. Anticipation- To prepare the audience for action

  3. Staging- the purpose of staging is to give the audience a clear understanding on what is the spotlight and what they should focus on in the frame.

  4. Straight ahead action and pose to pose-Straight ahead action scenes are drawn directly frame to frame, While pose to pose are key frames drawn firsthand then the intervals in between.

  5. Follow through and overlapping action- is the idea that certain appendages and body parts might continue to move even after a motion is completed.

  6. Slow in and slow out- When a character sets off or comes to a halt, the frames are drawn to slow down at the start and finish to empathize the acceleration and slowing down of humans in real life when they stop or start.

  7. Arc- Most natural movements are made with a circular motion, therefore creating an arc - The idea of, for example, throwing a ball would always have an arc when thrown and the arc shrinks in size as the momentum of the object falling also decreases.

  8. Secondary action- Adding a secondary action to a character(s) gives it more of a realistic look and looks less emotionless. A person walking can simultaneously swing their arms or keep them in their pockets, speak or whistle, or express emotions through facial expressions

  9. Timing- The timing of objects is crucial when adding frames. The heavier an object is, you have to show that through adding more frames.

  10. Exaggeration- A technique used by animators that give their animation more of a appeal, as being 100% realistic would not give the animation a good look; There should be a balance depending on the scene and amount of characters.

  11. Solid drawing- Giving a two dimensional drawing volume and weight.

  12. Appeal- the idea of making the characters and scene interesting to the audience; compare of 'charisma' of a real person.

- Generally, there are 24-30 frames per second in animation.

- A canvas for animation should be 1920 x 1080 (HD)




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At the beginning of the course we studied the 12 principles of animation which opened my eyes. I studied it in every animation i have...

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