Vladimir props character types
Piranesi art
Boulee
Machu picchu
Warhammer 40k hive city
Tano bonfanti
Arcane
I watched Arcane which deals with similar troubles, has a similar aesthetic and atmosphere.
Piranesi was suggested to me from the feedback I recieved from my tutor. The idea of stacked up buildings and a repetitive pattern in the architecture gave us a starting point on what the world look after the collide.
![](https://static.wixstatic.com/media/0b13ac_313921606cdc4743a22a4d69c09ab83e~mv2.jpeg/v1/fill/w_980,h_742,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/0b13ac_313921606cdc4743a22a4d69c09ab83e~mv2.jpeg)
Tano bonfanti specialises in 'mechanical' art. His drawings are very cyborg-like and you can tell is heavily inspired by similar things that I am looking at. Since we knew our universe was going to involve some sort of futuristic aspect, things like humans and species would be altered heavily. Tano was a great artist to refer to when it came to ideas.
![](https://static.wixstatic.com/media/0b13ac_49d0e01b4ef842f4be14fbc6d6b8451f~mv2.jpg/v1/fill/w_980,h_1327,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/0b13ac_49d0e01b4ef842f4be14fbc6d6b8451f~mv2.jpg)
Machu picchu structure was also suggested to me by my tutor in my feedback. Seeing the town on the mountain was my first inspiration to creating Avalon:
![](https://static.wixstatic.com/media/0b13ac_d8ab6198a6cc42a8be1e0f01d1af782f~mv2.png/v1/fill/w_980,h_653,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/0b13ac_d8ab6198a6cc42a8be1e0f01d1af782f~mv2.png)
The idea came from Warhammer 40k hive city - which was suggested by my partner - The idea that the cities built from bottom towards the top , those who could not afford it stayed at the slums while those with power climbed to the top.
![](https://static.wixstatic.com/media/0b13ac_6c1581b64afe494c8423fa44dc085be3~mv2.jpg/v1/fill/w_980,h_621,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/0b13ac_6c1581b64afe494c8423fa44dc085be3~mv2.jpg)
Boulee was another artist I was recommended to look at. I really liked his grand scaled images, and gave me an idea to 'over-do' Avalon. I liked the possible symbolism I could involve in making Avalon a tall,huge city in relation to its greedy nature.
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